• SKT T1 learning English and CRUSHING Twitch records
  • Riot revamps LCS international events
  • Time Warner gets cheeky with bandwidth for gamers

Fair warning up front, this was a LoL heavy news week. Riot announced big changes to its international LCS events, as well as the location for this this season’s Worlds and Mid-Season Invitational. And it looks like more of the top regional teams will be competing at Worlds, this time in China. Speaking of Worlds, SKT T1 Faker broke the standing Twitch record for peak viewers on his first stream on the platform. Actually it’s more like he completely humiliated the standing record. As a follow-up to last weeks ICYMI on female gamers and the new UCI esports arena, we have a look at how some women went from day job to full-time streamer and the challenges they faced along the way.

FAKER BREAKS TWITCH VIEWER RECORD ON FIRST STREAM

TL;DR - During his first ever live stream on Twitch, SKT T1’s Faker peaked at over 245k concurrent viewers, setting a new record for the site. There were some hiccups along the way but all told that’s decent for a first timer.

Full story - http://venturebeat.com/2017/02/06/league-of-legend...

BIG CHANGES COME TO LOL INTERNATIONAL EVENTS

TL;DR - In a series of sweeping changes for this season of the LCS, Riot is retiring the International Wildcard (IWC) event, introducing a new tournament stage, and allowing top teams from all 13 regions to participate in the Mid-Season Invitational (MSI) and Worlds.

Full story - http://www.lolesports.com/en_US/articles/2017-inte...

LOL FANS WATCHED OVER 1 BILLION HOURS OF TWITCH IN 2016

TL;DR - Nearly doubling the number of hours for the next closest game (CS:GO), LoL viewers racked up over 1 billion hours of viewing on Twitch last year. We did that math...that’s over 114,000 years of live video game streaming. Actually Google did the math for us.

Full story - http://www.raplaying.com/2017/02/08/league-legends...

RIOT BANS 40% OF OCEANIC CHALLENGER LEAGUE ACCOUNTS

TL;DR - 16 players have received bans of varying degrees for offenses ranging from boosting (those animals) to toxic behavior. The teams affected include SIN Academy, Legacy Genesis, and Team Regicide. Riot says it will work with the teams to ensure they can field players to compete in the Spring Split.

Full story - https://dotesports.com/league-of-legends/riot-ban-...

SKT T1 PLAYERS TO LEARN ENGLISH FOR STREAMING

TL;DR - After some technical and translation shortcomings on the team’s first round of streaming on Twitch, the team’s head coach said they will be learning English to better communicate with their fans. Faker’s stream didn’t go off as smoothly as they’d hoped so they’re taking the hard (but better)road to fix the issue, which is really what they do best.

Full story - https://slingshotesports.com/2017/02/07/skt-twitch...

BOSTON BRUINS PARENT COMPANY INVESTING IN ESPORTS

TL;DR - The parent organization to the Boston Bruins, Delaware North, has invested in esports team Splyce, which has a presence in many titles ranging including WoW, Smash, and CS:GO, among many others. Delaware North also owns the TD Garden where the Bruins play so New Englanders can expect to catch some esports events very soon at the Gahden.

Full story - https://dotesports.com/business/boston-bruins-sply...

TIME WARNER FACES LAWSUIT IN NY OVER LYING TO CUSTOMERS (AKA GAMERS)

TL;DR - It comes as no surprise that advertised internet speeds aren’t always quite as fast as advertised. That’s exactly the claim in a lawsuit in New York filed against Charter Communications and its Time Warner subsidiary. It’s claimed that TW created artificial bottlenecks and then charged Riot and Netflix to remove them. Whoops…

Full story - https://dotesports.com/business/time-warner-cable-...

IN CASE YOU MISSED IT…

Last week we shared a story with you about Kathy Chiang and her efforts to lead the UCI esports arena and welcome more females into gaming. Keeping with the theme, this week we’re looking at a few women streamers to see how they transitioned from the routine day-to-day to becoming full-timers, and some of the challenges faced along the way and even today.

I find it curious why there’s an innate hostility towards female gamers, especially those that choose to be public about their hobby-turned-job. Putting skill aside, as a community the common bond we have is that we all have a love for the games. Some of us are fortunate enough to do it for a living and others of us are not. But the fact that any one of us can make a living playing video games while also providing free entertainment to thousands of people is something we should collectively support.

It’s encouraging to see the women featured in this story overcome these and other challenges to do the thing they love, and they certainly are stronger because of it. Now imagine that collective negativity was focused into something positive like continuing to advance the community and welcome others who may be the next playmakers, content gods, or pro-circuit competitors. That’s how we collectively level up and win.

You can read about Chelsea, Mia, and Kat here.